
Just A Chair Company presents
Night Three
They tried to throw rocks at us. The Armory is open, and the room is a Smash Room now.
Day two had a goal of 441,000. The room did about 860,000, almost double, and broke the second seal before six in the morning. Two seals gone. Still not a single scar on the cloth.
Then, at midnight, the sheeted chairs around the room got up.
The Tenants Woke Up
Two of the covered chairs lifted off the floor, circled the box and landed beside it. The sheets came off. Meet the Tenants:
- Pebbles, a small painted chair with a pile of rocks on its seat.
- Two-By, a raw pine stool with a 2x4.
Nobody gave them those. They threw the rocks. They swung the 2x4. It snapped.
The chair did not move.
Open any chair to see it happen. Missed it? Add #night3 to the address and watch it again.
The Armory Is Open
Now the weapons are yours. Open your chair, tap Boosts, and pick ROCKS or the 2x4.
- An armed chair turns every hand tap into a hit at the lock: each tap counts 1.5x, for the seal AND for your chair.
- One free weapon per chair, every day. It lasts one hour.
- Any tip on a chair also arms it. Under $1 lends rocks, $1 and up the 2x4. Every tip adds an hour, and from $2 it is an hour per dollar, up to six hours ahead.
- One connection can hand out at most three free weapons a day, so nobody can arm the whole board for free.
The Smash Room
The room filled up with junk, falling from the ceiling: crates, an old TV, bottles, a stack of plates, barrels and a traffic cone. Grab our chair and throw it through any of it.
- Crates, the TV, bottles and plates burst into pieces, then put themselves back together.
- Barrels and the cone go flying, then wander home.
- Pebbles and Two-By are solid now too. Hit them and they go down. They get back up.
It is just for fun. Smashing things does not score.
Day Three: 700,000
The goal moved from 441,000 to 700,000. We set it by hand, because the weapons make every armed tap count more, and because the room has beaten every goal so far by a mile.
- Overdrive 1 at 910,000 and Overdrive 2 at 1,225,000: every Stray Cuck's blast comes back at each one.
- Miss the goal and the seal still breaks at the end of the day, but it leaves a scar, and day four starts six hours late.
This is the first real fight of the week.
The Fair Limits
- Up to 240 taps a minute and 3,000 an hour per connection (5,000 on a chair whose owner holds Stray Cucks).
- A chair's own score from taps: 2,000 an hour, plus 1,000 per Stray Cuck its owner holds.
- Past a limit, taps pause for a moment. A tapper app hits the same wall a fast thumb does.
Four seals left. Arm up.
hexlock.straycucks.com/find