A chair under a white sheet beneath a neon sign: Just A Chair Company

Just A Chair Company presents

Night Three

They tried to throw rocks at us. The Armory is open, and the room is a Smash Room now.

Day two had a goal of 441,000. The room did about 860,000, almost double, and broke the second seal before six in the morning. Two seals gone. Still not a single scar on the cloth.

Then, at midnight, the sheeted chairs around the room got up.

The Tenants Woke Up

Two of the covered chairs lifted off the floor, circled the box and landed beside it. The sheets came off. Meet the Tenants:

Nobody gave them those. They threw the rocks. They swung the 2x4. It snapped.

The chair did not move.

Open any chair to see it happen. Missed it? Add #night3 to the address and watch it again.

The Armory Is Open

Now the weapons are yours. Open your chair, tap Boosts, and pick ROCKS or the 2x4.

The Smash Room

The room filled up with junk, falling from the ceiling: crates, an old TV, bottles, a stack of plates, barrels and a traffic cone. Grab our chair and throw it through any of it.

It is just for fun. Smashing things does not score.

Day Three: 700,000

The goal moved from 441,000 to 700,000. We set it by hand, because the weapons make every armed tap count more, and because the room has beaten every goal so far by a mile.

This is the first real fight of the week.

The Fair Limits

Four seals left. Arm up.

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