
Just A Chair Company presents
The last night. Six seals are ash. Hit the goal and the chains fall. At midnight the cloth burns.
Night six had a goal of 877,000. The room did 1,636,887, the biggest night yet, and broke the sixth seal at 11:11 AM Eastern (15:11 UTC). All six seals are gone. Still not a single scar on the cloth.
Tonight there is nothing left to break. Tonight is the fire.
The seals are ash. The chains still hang on, out of habit. The chair stands on top of the box like it owns the place.
The Tenants have stopped pretending to look away.
Somebody lit a match in the dark. Nobody admits to it.
Six nights, 6,129,533 touches. Every goal met. Every seal broken on time. Not one scar.
The goal tonight is 965,000, set by the game's own rule from how the room has played. Nobody hand picks it.
When the room hits it, the fuse is lit, and you will see it happen:
Anyone who opens a chair after that sees the covered box. On OpenSea, every box's picture switches to the covered box too.
Kindling: tips count double tonight.
The exact rule: during game day 7, tips contribute twice their normal jar amount. The leaderboard counts them as before. Overdrive counts only their normal contribution, excluding the Kindling bonus. Kindling never brings the fire earlier: the cloth cannot burn before game day 7 ends.
Fire Witness: one extra Aura roll per box.
At 12:00 AM Eastern on Tuesday (04:00 UTC, October 20) the cloth burns.
If the room missed the goal, the cloth would still burn, six hours late and scarred. Let us not.
The reveal is optional.
When you reveal, the ceremony plays on your screen: the seals give way, the light breaks out, and your box appears with its name, its familiar, its rarity and its Aura from the week.
Eleven HexLocks are one of a kind: STRAY, WIZARD, ARSON, THE SHROUD, THE WALL, FRINGE, CASHBOX, PIGGY, and three CCFF00 boxes: SQUARE, CIRCLE and CUBE.
Which boxes hold them? Nobody knows. The fire decides.
Open your chair and tap Boosts. Every chair gets one free weapon every game day. A weapon only boosts hand taps, and it counts for your chair AND for the jar.
Hit the goal. Watch the chains fall. Then midnight, and the fire.
Wake your chair. A spent Stray Cucks blast comes back 12 hours after it was used, so yours are probably ready.
Watch the whole room play live on the arena: hexlock.straycucks.com/arena
How to play: hexlock.straycucks.com/guide
Find your chair: hexlock.straycucks.com/find